Looking ahead into a new year, it’s often beneficial to look back and reflect on the past year. 2013 was a good year – lots of new designs, art and code got done. It was a very foundational year – the frameworks established this year will act as the basis of many more games to come.
While there weren’t any releases in 2013, progress was made on multiple projects. Near the end of 2012 I drafted a number of designs and did a lot of pixel art, finding the style and producing some quality pieces to act as a style guide across multiple projects. In early 2013 my daughter arrived and plans had to be adjusted accordingly, but development kept ticking along. Tons of animation work for Pixel Viking got sorted and a few drafts of the environmental art were shuffled in and out.
In the summer I redesigned the website and learned enough CSS to build a new theme that accomplished more of what I wanted with the site – something I was hesitant to take the time to do but was well worth it in the end. Of course, almost immediately things changed again.
In September I returned to full-time dayjobism in IT which restricted development time considerably from what it had been and I’ve returned to the world of commuter development. Despite the change in available hours, progress on a number of projects has continued.
September was also the first month I attended Torontaru, which is a bloody good time. Getting to chat with folks from Capy, Metanet, XMG and many other studios/indies was a really great experience. Plus it’s good to get out of your own head an talk with your peers about development and non-development topics. Also beer. I highly recommend it to anyone in the Greater Toronto Area.
The rest of the year was fairly uneventful. Lots of back-end systems building and tech stuff for use and re-use in projects to come, more art and lots of design/planning.
So, what’s coming up in 2014? Well, with a little luck, lots! An early version of Pixel Viking should make an appearance later this year, and a smaller game is currently getting close to wrapping up. There may or may not be one or more projects in early design/planning phases as well. There may or may not be some art/screenshots coming for any/all of these. Maybe. If you behave.
And for now, that’s all the news that’s news.