The last few months have been a whirlwind.
Personal life has been a very busy and bumpy ride – I think my twitter feed is evidence enough of that. It has at times detracted from development and at times provided opportunities for it.
On said development side of things the voxel engine tech side-project has been completed to a point it can be safely shelved until I can get time to finish writing the editor and finalise file formats – good rainy day work. Several other concepts have crept in and been documented in rough form. The Viking Age has seen some progress on it’s region/chunk system, though due to recent events regular development has been disrupted.
There has been ART however.